![]() Out-of-time attacks still do damage, but are vastly weaker than rhythmic ones. When you fail to fire or when you are hit, the multiplier drops, weakening us. The more you can track it when it hits, the more it feeds a damage multiplier that makes our attacks more and more lethal (up to 16x). Basically we are dealing with a first person shooter where you have to learn to shoot to the rhythm of music. The Unknown is a death machine, capable of terrifying his opponents, massacring them to rhythm… literally. It’s actually just the beginning, as we later learned by playing the tutorial. Ball music and protagonist who seems to come out of the cover of a death metal record in the title screen immediately make it clear where she is headed. Just launched, the title developed by The Outsiders begins to scream the authors’ love for the metal from each pixel. Not that it doesn’t offer any interesting insights, but it just sits there like a cardboard backdrop, justifying the rhythmic massacre of hordes of infernal creatures, which aim to stop us. which plays in the general economy of gameplay. ![]() ![]() For Metal Hellsinger, John Carmack’s adage applies that “The plot in a video game is like the plot in a porn movie: you expect it to be there, but basically it is useless,” which more or less describes the importance. She is half demon and half human, so ours embarks on a journey through eight infernal regions, to get to destroy her enemy. She in particular she has it with the Red Judge, with whom she has an unfinished business and for whom she feels a deepest hatred. The Unknown, the protagonist of the game, wants to take revenge for some reason from Hell. ![]() Rhythmic gameplay The Unknown doesn’t really want to joke ![]()
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